Biomimetic Swarm Intelligence

Emergent order
from simple rules

Thousands of autonomous agents. No central command. Just three behavioral rules — and intelligence emerges.

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Agents
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Cohesion
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Avg Velocity
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Entropy

Three rules govern everything

In 1986, Craig Reynolds proved that complex flocking behavior emerges from just three local rules applied to each individual agent.

01

Separation

Steer to avoid crowding nearby agents. Each boid maintains a personal boundary — too close and it pushes away.

02

Alignment

Match the heading and speed of neighbors. This local consensus creates the illusion of coordinated motion.

03

Cohesion

Steer toward the average position of nearby agents. This gentle pull binds the flock into a single organism.

Observe. Interact. Influence.

Move your cursor through the swarm. The agents will respond to your presence — fleeing, regrouping, and re-emerging in new formations.

Attraction Field

Your cursor acts as a gravitational attractor. Nearby agents are drawn toward the field center.

Repulsion Wave

Click to emit a repulsion shockwave. Agents scatter outward, then slowly reform their flock.

Vortex Generator

Hold to create a spinning vortex. Agents begin orbiting, creating mesmerizing spiral patterns.